
Title
Building Objects Out of Plato: Applying Philosophy, Symbolism, and Analogy to Software Design
Document Type
Article
Annotation
Software developers outline a computer game based upon The Old Man and the Sea in which incorporated variations of goals, heroes, and settings maximize the reusability of the game.
Published in
Communications of the ACM
Volume
49
Issue
10
Date
2006
Pages
66-71
COinS
Citation
Giguette, Ray. “Building Objects Out of Plato: Applying Philosophy, Symbolism, and Analogy to Software Design.” Communications of the ACM 49, no. 10 (2006): 66-71.