
Title
Hemingway's Console: Memory and Ethics in the Modernist Video Game
Document Type
Essay
Annotation
Furthers the notion of video games as interactive narratives worthy of scholarly study by illustrating how "the treatment of time, perception, and memory as interactive processes touch directly on elements of the modernist project" created by Hemingway, Faulkner, Joyce, and others. Relates, for example, aspects of For Whom the Bell Tolls to moral and ethical landscapes of certain highly popular, war-related games.
Published in
Popular Modernism and Its Legacies: From Pop Literature to Video Games
Date
2017
Pages
247-261
Citation
Anderson, Dustin. "Hemingway's Console: Memory and Ethics in the Modernist Video Game." In Popular Modernism and Its Legacies: From Pop Literature to Video Games, edited by Scott Ortolano, 247-61. New York: Bloomsbury Academic, 2017.